We've all been there, you drop you phone in your couch but it's just out of reach, so you have to go inside the couch dimension in order to retrieve it. Such a pain every time. The lint gnomes are there to help as usual, dust mites are feisty, roaches beg you for food, and fleas have too much energy. Prepare yourself to cross lumpy, lint-covered terrain, a sea of energy drinks, the fabric tear chasms, the cushion spring caves, and of course, the smell. It's absolutely bearable to retrieve the most important thing in your life though.
Joshua Graham: Lead developer, programming, game design, environment design, modeling, textures/materials, mechanics, VR implementation
Kaspian Brinson: Lead character designer, animation, environment design, UV maps